Under New Management (Fallout Overseer Quest) (2024)

Bigking321 said:

Yes. Like we trade at various places to get things.

What do you think is happening with the trade agreements we made at various places or the supplies we trade to the Ironmen for materials?

We are absolutely engaging in trade for goods and services. We even have a minor black market in the Vault. Capitalism is definitely still here in some form or other.

There is certainly food and material rationing happening at the vault at the moment but as we expand, people spread out, and we increase the availability of things this will naturally go away.

Edit: Or are you specifically referring to having a standard currency and not just capitalism? I don't think not having a standard currency means you're automatically communist, you just trade non standard things then like food, water, and materials.

And do you mean our alliance or just the vault specifically?

This was a guy in a omake/side story making a joke after they found some contraband books.

If you want to take that as a declaration of a sincerely held belief the guy has, sure that's fine.

Going to make a couple notes here.

One, no nation IRL is pure capitalist or pure communist, there's some mix between them. The US, for instance, is a mixed state with limited free markets while also using taxes for public goods such as roads and pays for services such as fire departments. It's trade as a nation state with other nations is different than how it acts inside it's borders with it's citizens.

That's why we have to consider Vault 75's domestic economic policies, and Vault 75's foreign policies.

Internally, Vault 75 is operating something akin to a surplus. The internal domestic social policies of Vault 75 are largely way left of capitalism, as every citizen, by Vault policy, is given free housing, food, medicine, education, and is not expected to go without. This is meant to be how Vault Dwellers live for generations, without having to earn currency to pay for goods and services, while still having working for the common good in some way.

This is due to Vault 75 having pretty much all their needs and wants met by automation, robot labor, and the Vault producing way more than needed in all areas. Something akin to post-scarcity economics. The relationship between communism and post-scarcity economics is it's own ball of wax, but Vault 75 seems to have it. We have further expanded production via all our scavenging, but for the collective use of our citizens.

It could be argued, domestically, that Vault 75 is communist. There are, so far, no internal competitors between goods and services available, or any sort of auctions, markets, private companies, or even any currency to speak of. Akin to a cruise ship, everything is provided while you're a ticket holder, or in this case a Vault Dweller(citizen), without any sort of class difference or tiered society between citizens. A day laborer doesn't seem to have any more or less benefits than the Overseer, aside from what personal property they own(pets, knickknacks, etc). What markets were established were black market, and Ali, acting as the leader and under our votes, seemed to nationalize them when she could, as well as seizing what items she felt were dangerous.

For comparison, see how Diamond City and Bunker Hill operate in-canon and in-game, with various stores selling goods and services competing against each other, and in Diamond City, a class system of those who live in the lower part of the City versus the upper class, the rich, who live in the upper part of the city, with a slight animosity between them. Vault 75 has purposely not done anything like that. We don't have any sort of differences between our available housing like Diamond City does, for good and for bad. In fact, we've been wary of letting others in, primarily due to room, and wanting to wait until we could make more living space akin to Vault 75, not better or worse housing. Unlike a cruise ship, and there being different levels of.comfort based on the ticket one purchased, everyone in Vault 75 is treated rather equally upon reaching adulthood by the state.

However, that ends when we reach our foreign economic policy. Foreign policy wise, Vault 75 engages in establishing values of goods and services as part of diplomacy, foreign aid, and thanks to the Mafia, appeasem*nt(for now), with trade goods to other states. This is all done with goods and services, not with any currency, since it's less than a year after the apocalypse and no currency has been established. Even still, these are trade agreements between city-states, with distribution being left to the Estates, Metro, Ironworks, Galleria, and the Gangsters deciding how they distribute among themselves.

For an IRL example, the US and other states enter into a variety of trade deals with their allies, neighbors, and enemies for the goods and services they need/want. And depending on the relationship, goods and services can be given away in the spirit of goodwill.

Similarly, it's not pure trade between Vault 75 and allies, as we guarantee emergency medical services if needed, as opposed to when we charge them for the use of our medical care for lesser serious needs. This is intentional on our part, as we're building an alliance, which has benefitted us in the long run.

Once the MRA is more established, and is more than a loose union/confederation, we're going to have to hammer out just how the MRA internal economy works. We can try and reduce the social safety net, and go for a more market based system, and try to establish more class differences between different peoples. Or we can also try potentially uplifting our allies and trying to get them the same quality of life we have.

It'll be up to how we vote.

Under New Management (Fallout Overseer Quest) (2024)

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